The crash log shows Error: Ensure condition failed: MyMemory->RequestID != INDEX_NONE [UE5\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Services\BTService_RunEQS.cpp][Line: 93]. Other logs ha ...
When a nanite mesh moves, the shadow does not. ...
In the Subobject Data Subsystem, CanPasteSubobjects is BlueprintCallable, but the call to PasteSubobjects is not. Given CanCopySubobjects and CopySubobjects are both BlueprintCallable, the ability t ...
Xcode has an issue with repeated launches onto an iOS device. After the initial install, Xcode is unable to install any other builds of that same app due to some sort of codesigning issue. A work ...
GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...
This bug occurs in 5.3 version. It's ok in 5.2 version. ...
When placing static mesh foliage and setting the foliage mesh's Collision Preset to Block All, the placed meshes do not consistently block parts of the nav mesh. Expected: Placed meshes (for examp ...
This is a serious issue as it's causing applications to fail certification on the Meta Quest store ...
When using the Reparent Blueprint node in an Editor Utility Blueprint, e.g. an Asset Action Utility, compilation errors will occur if you try to reparent a blueprint with a native parent class to a ...