Check UDN for details:FindPath repathing on partial path overrides Error result (missing path reset)FindPath doesn't update last repath time, although it does set initial value for newly created one ...
Users find it confusing when they add decorators on root composite and none of those decorators work. We need to keep them for subtree feature though. And it can result in root-note decorators not ...
When in the editor, the memory use steadily increases ~1mb/s and rises indefinitely. This occurs without having any tabs open, and without performing any actions in the editor. Found in 4.10 Binary ...
Developer reported that the links under the contents section of the API reference aren't working: [Image Removed] ...
I was able to repro it locally with any project configured for runtime navmesh generation. Loading an empty and navigation-populated maps in turns results in constant increase in navigation memory c ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...
Crash when Child Actor Component, that is set to Destroy Other Actor on overlap, overlaps Parent static mesh inside of the blueprint editor Crash Reporter: [Link Removed] ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...
When you add the Make PostProcessSettings node to the Level Blueprint without connecting it to any other node, the Word Count jumps from 657 to 2870. Removing the node and initiating a level save w ...