After upgrading to 4.7 from 4.6, one of the Blueprints in this user's project will not save its Replicates setting

UE - Gameplay - Blueprint - Mar 4, 2015

One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...

BP Struct's 'Bool variable' will reset back to it's default value on compile

UE - Gameplay - Blueprint - Mar 18, 2015

BP Struct's 'Bool variable' will reset back to it's default value on compile. ...

Landscape material reverts to default when launched onto an Android device

UE - Foundation - Core - Cooker - Mar 20, 2015

From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...

UMG causes crash when running as a client on a dedicated server

UE - Editor - UI Systems - Mar 4, 2015

If the settings for the multiplayer options are set as follows: Number of players : 1 Run Dedicated Server : True (Checked) Use Single Process: False (Unchecked) Editor Multiplayer Mode: Play As Cl ...

FComponentReference::GetComponent() will cast to UPrimitiveComponent when it should be able to work with any scene component

UE - Gameplay - Mar 20, 2015

The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...

Get Font Size returns 0.0 for default (null) font value

UE - Gameplay - Jan 21, 2015

When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...

3D widget Rendering upside down on Android

UE - Editor - UI Systems - Jan 14, 2015

The 3D widget looks fine in the mobile preview. However, when the project is launched to a device the widget will appear upside down. ...

Significant Frame Rate Drop When Multiple Persona Windows Docked in the Background

OLD - Anim - Dec 5, 2014

Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...

Expand Node on a Function node deletes the Function node

UE - Gameplay - Blueprint - Mar 13, 2015

Expand Node on a Function node deletes the Function node. If the Function node is part of a group of nodes collapsed into a function, expanding that new function node will return all nodes except th ...

Navigation crashing on PIE in absence of NavOctree

UE - AI - Mar 17, 2015

Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...