Sound Track in Matinee Ignoring Track Location and Playing Audio at Beginning of Sound Wave/Cue

Tools - Sep 22, 2015

When scrubbing the Matinee handle with a Sound Track added, no matter the location of the handle, the sound wave associated will play from the beginning of the audio file. Tested in 4.8.3 - 2634408 ...

Adding a hole to landscape and previewing in OpenGL ES2(Mobile) Crashes UE4

UE - Platform - Mobile - Sep 4, 2015

Making a hole in a landscape and viewing in mobile preview using OpenGL ES2(Mobile) and stopping preview crashes editor. ...

Navigation agent selection fails during navmesh generation

UE - AI - Oct 9, 2015

Attached UDN thread and user's project nail the issue down really well. ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

Framing an object after locking a camera in matinee closes the editor.

Tools - Sep 4, 2015

After creating a matinee actor and adding a camera group, I lock the camera group. Then I go back to the viewport and select a mesh in the scene. Pressing F to frame that object closes the editor wi ...

Double-Clicking a Camera in the World Outliner Changes Its Position

Tools - Sep 29, 2015

When you double-click on a camera in the world outliner to snap to its location, it instead moves the camera from its original position. Found in 4.9.1 binary. Could not reproduce in 4.8.3, this i ...

Adding a UMG widget to the viewport twice results in a crash.

UE - Editor - UI Systems - Sep 8, 2015

Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...

Reflection Vector not translating into ES2 when applied via an Emissive Color

UE - Platform - Mobile - May 28, 2015

When you have a Reflection Vector plugged into a Cubemap and applied to the Emissive Channel of an Unlit Material, the Cubemap will not render on a mobile device with ES2 or in ES2 (Mobile/HTML) Pre ...

Naming a Plugin with a number as the first character causes errors

UE - Foundation - Cpp Tools - Plugin System - Aug 27, 2015

When naming a plugin, having a number as the first character causes a toast to pop up that says: "Failed to generate project files" However, the plugin is available to look at and edit in Editor, a ...

iOS pinch only detects command once

UE - Platform - Mobile - Jul 16, 2015

The pinch command only triggers once on iOS devices. ...