Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...
Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...
User Can hide a 3D widget component that is in world space. However, if they use a widget component that has been switched to Screen space this is no longer possible. List of ways that do not work ...
Apply the two changes discussed in the thread (add the key, and also add a setting to allow MANIFEST node changes) ...
When the user adds an actor to the scene that has text render components, the components do not show up when shown in a packaged game ...
A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...
Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...
Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...