Mesh Particle System made to show a visualization of a shockwave will not render with the refraction component of the material unless a static mesh with the material applied to it is also in camera ...
Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor. Crash Report: [Link Removed] Call Stack:<unknown module>! KERNELBASE!Rai ...
Loop decorators don't work with SimpleParallel BT composite node. We need to either fix it, or if we remove support for it restrict users from putting these decorators on SimpleParallel's children. ...
When the editor is open behind another window and the mouse hoovers over objects and options in various submenus, objects are still highlighted in the editor. ...
After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...
Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...
A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...
ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...
When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...