Opening blueprints causes editor to crash

UE - Graphics Features - Apr 1, 2015

Opening any files in folders (attached) cause editor to crash. Crash Reporter: [Link Removed] Frequency: 10/10 In user's project (available if needed), opening the project immediately crashes ...

Running traces consecutively sometimes register incorrect hits

UE - Gameplay - Apr 6, 2015

If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...

The "Wrap Box" widget does not update the position of it's children when a widget's visibility is set to "collapsed"

UE - Editor - UI Systems - Apr 8, 2015

If a user collapses a button that is inside of a wrap box widget the other buttons inside that wrap box will not adjust their positions to compensate for the missing button. In other widgets collaps ...

Sample game headers aren't set up in an extensible way

Docs - Samples - Mar 30, 2015

Our sample games all seem to use the semi-deprecated Classes folder for their headers, and many of these headers omit a #pragma once (or other header guard). This means that they don't play nicely ...

Linear Color Curve Actor does not allow Alpha Changes

Tools - Apr 6, 2015

A Linear Color Curve Component added into the Content Browser has a listing for Red, Green, Blue and Alpha, but will not allow values to be added to the Alpha graph. Also Reproduced in Main Promota ...

DetourCrowdAIController causes AI to update movement differently

UE - AI - Apr 3, 2015

When you use MoveTo BT node, with a target set as Actor and your AIController is DetourCrowdAIController, the AI pawn will update its goal destination much less frequently. Instead of constantly fo ...

HTML5 HTTPRequest: unexpected characters at end of POST string

UE - Platform - Mobile - Apr 8, 2015

User is reporting a code bug where special characters are entered behind the POST string. ...

Changing Effects Quality with Console Command Resets Audio Playback of Packaged Game

UE - Graphics Features - Feb 26, 2015

When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...

Blueprint array nodes do not display comments

UE - Gameplay - Blueprint - Mar 6, 2015

When you create an array node within a blueprint and add a comment to it, it doesn't show up. This includes the 'add' or 'remove' nodes that are pulled from the original array node. This seems to o ...

Atmospheric Fog cannot be toggled to hidden in the Scene Capture 2D's detail settings

UE - Graphics Features - Apr 7, 2015

Atmospheric Fog cannot be toggled to hidden in the Scene Capture 2D's detail settings. All other setting will toggle correctly. ...