FComponentReference::GetComponent() will cast to UPrimitiveComponent when it should be able to work with any scene component

UE - Gameplay - Mar 20, 2015

The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...

Get Font Size returns 0.0 for default (null) font value

UE - Gameplay - Jan 21, 2015

When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...

3D widget Rendering upside down on Android

UE - Editor - UI Systems - Jan 14, 2015

The 3D widget looks fine in the mobile preview. However, when the project is launched to a device the widget will appear upside down. ...

Significant Frame Rate Drop When Multiple Persona Windows Docked in the Background

OLD - Anim - Dec 5, 2014

Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...

Expand Node on a Function node deletes the Function node

UE - Gameplay - Blueprint - Mar 13, 2015

Expand Node on a Function node deletes the Function node. If the Function node is part of a group of nodes collapsed into a function, expanding that new function node will return all nodes except th ...

Navigation crashing on PIE in absence of NavOctree

UE - AI - Mar 17, 2015

Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

UE - Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Cannot package project on Linux

UE - Platform - Linux - Mar 18, 2015

Trying to package a blank project on Linux fails. ...

Actors re-scale to original size when attached to other actors

UE - Gameplay - Nov 21, 2014

Actors rescale to their original size when placed in level then attached to another actor. ...