Editor crashes when trying to focus a muted subsequence

UE - Anim - Sequencer - Mar 13, 2024

It appears the hierarchy is invalid for muted sequences, so there is no context to focus them in.  ...

[AI] Navmesh edge missing for polygon in tile

UE - AI - Navigation - Mar 11, 2024

User is reporting a bug where there are cases that a polygon in a navmesh tile will not generate an edge. This seems to be where only part of the polygon side would be part of the edge, but the rest ...

On NM_Client, GameplayDebugger defaults to green smiley for NPCs implying running BehaviorTree while AI info is unknown

UE - AI - Debugging - Mar 12, 2024

Context GameplayDebugger (Press ` in-game) displays a green smiley (AICON-Green) for AIControlled pawns that are running a BehaviorTree and a red angry face (AICON-Red) otherwise. If the AIControll ...

FNotifyNodeInterface crashes when referenced Notify is invalid

UE - Anim - Runtime - Mar 1, 2024

Currently FNotifyNodeInterface directly references notifies that live within the related anim sequence.  This can cause intermittent crashes when notifies are removed as the UI can still reference t ...

Add support for referencing non-spatially loaded actors without clustering them together.

UE - World Creation - Worldbuilding Tools - Mar 23, 2023

The engine doesn't allow cross-level references as it assumes a referenced object is immediately available which we guarantee by placing any reference clusters into the same cells. This means the be ...

AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - Foundation - Core - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Starting PIE with an unloaded player start spawns the player at (0,0,0)

UE - World Creation - Worldbuilding Tools - Mar 19, 2024

From licensee:What happens is that UEditorEngine::CheckForPlayerStart() is returning the PlayerStart in the data layer, so FInternalPlayWorldCommandCallbacks::PlayInViewport_Clicked() doesn't route ...

Using a Shading Model node set to Unlit results in an invalid material with FromExpression domain

UE - Rendering Architecture - Materials - Feb 29, 2024

Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...

Generating minimap texture for thirdperson template is blank

UE - World Creation - Worldbuilding Tools - World Partition - Mar 19, 2024