Upgrading from 4.22 to 4.23 can break emitter inheritance

UE - Niagara - Sep 20, 2019

Copied emitters will have their inheritance broken when migrating from 4.22 to 4.23.  ...

Crash after converting to 4.7.0 from 4.6.1

UE - Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...

20 FPS performance drop between 4.7.6 and 4.8 on devices rendering Metal only

UE - Platform - Mobile - Jun 22, 2015

User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...

VR preview does not work when the project was converted from 4.7 to 4.8

UE - Platform - XR - Jun 15, 2015

If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...

Updating to 4.13 from 4.12 Causes Particle System Orientation to Break When Cooked

UE - Graphics Features - Sep 16, 2016

When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...

Strange crash occurring from project When upgrading from 4.16 to 4.17

UE - Gameplay - Blueprint Compiler - Aug 2, 2017

There are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the B ...

Crash converting code project 4.7 to 4.8 ; Array index out of Bounds

UE - Gameplay - Blueprint - Jun 18, 2015

Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...

Unexpected Changes in Saturation/Contrast of Colors when upgrading project to 4.15

UE - Graphics Features - Jan 30, 2017

When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...

Custom Nav Area Not Affecting Nav Mesh Until Restart

UE - AI - May 2, 2016

When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted. Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main ...