Oculus Quest - Loading splash no longer shown

UE - Platform - XR - Nov 12, 2019

Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...

MoviePipeline: Panoramic Renders don't work

UE - Anim - Sequencer - MRQ - Nov 10, 2022

Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...

LIVE: Transform Variable rotation not setting correctly

UE - Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

Size input box too narrow in UMG Widget Editor

UE - Editor - UI Systems - Jan 24, 2022

Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...

Orange Screen when using the VR preview mode with the oculus rift

UE - Platform - XR - May 26, 2015

Orange Screen when using the VR preview mode with the oculus rift (runtime 0.6.0) appears with the following message "Application is paused while an old SDK application is rendering." ...

Play Sound 2D Blueprint Start Time doesn't work

UE - Audio - May 5, 2022

Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start.  This does not occur in 4.27 ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Can't assign LightMapCoordinateIndex on Static Mesh with generated LODs

Tools - Jan 10, 2020

Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...

LiDAR not importing colors correctly for .E57 Point Clouds

UE - Editor - Content Pipeline - Jan 6, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. LiDAR plugin is version .08 in UE5.0.3, and version 1.0 in UE5.1.0 ...

Packaged Game crashes when using blend space that was added from the context menu

UE - Anim - Runtime - Anim Blueprints - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...