When you right click on a Skeleton and select "Retarget to another Skeleton," in the subsequent "Select Skeleton" pop up Window, compatible skeletons are not visible when "Show Only Compatible Skele ...
These warnings appear upon opening the project. ...
Found while writing EngineTests for [Link Removed]. Appears to work the other way around (using Exterior volume and having the sound inside and the listener outside to start). This also occurs wh ...
FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...
In the vehicle template, vehicle wheels ignore collision settings of the vehicle when they are set to custom and altered. ...
"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...
When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...
[Link Removed] This also occurs with Submix overrides and for settings where the listener is outside the volume. From Ryan: Likely when this setup occurs, AGVs needs to know to re-evaluate interi ...
By setting an Atlas Group to a newly created sprite, the editor freezes. This feature is most important, even if this issue can only be reproduced by a minority of users. Repro rate: 5/5 Notes:No ...
APlayerController::ClientStartOnlineSession() checks PlayerState at the start of a game after loading a level. Due to time needed to load in, client player state may may return NULL ...