Disabling a shot from scripting will not affect evaluation of the sequence. ...
Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...
This didn't occur on iOS; so far this has only been tested in StrategyGame The device this occurred on was Nexus5X_6713_Adreno 418, 6.0.1 It did not occur on: iPad Mini 4_6242, 9.2.103-08 14:12:0 ...
Fix Up Redirectors does not affect redirectors within renamed folder. ...
Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub ...
Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...
If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...
Fade track is not affected by "Restore State" flag Regression: Sort of. Restore State wasn't available in 4.14, but the default behavior would leave the screen black Worked: 3249277 (4.14.3) Bro ...