Inconsistency between Rotation Widget and Transform details

Tools - Mar 7, 2016

The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...

Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Toggling visibility of Sublevels on a server can cause a disconnect if Dynamic Actors exist in the sublevels.

UE - Networking - Aug 17, 2018

The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

[Quartz][Device Swap] - Quartz Clock Stops when swapping Audio Output Device

UE - Audio - Quartz - May 2, 2022

When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...

Generate all Bodies on Selected Bones Does Not Generate Single Convex Hulls Uniformly

UE - Simulation - Physics - May 12, 2022

Occurs 5/5 Times Regression does not occur in //UE4/Release-4.27.2 @ CL 18319896 When 'Generating All Bodies' on a bone the single convex hull does not generate uniformly.  ...

Play Sound 2D Blueprint Start Time doesn't work

UE - Audio - May 5, 2022

Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start.  This does not occur in 4.27 ...

Shader Complexity shows checkerboard screen in Android ES 3.1 render

UE - Platform - Mobile - May 10, 2022

Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport.  This does not happen in UE 4.27 ...