Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the transluce ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68 Source Context: 733 734 Extrac ...
In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...
The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...
This is an infrequent Linux crash that has affected a few users in 4.17.1 Callstack from Log[2017.09.12-17.23.41:651][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_43 ...
When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...
The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...
Looks like this behavior was working as expected until 5.1 Preview 2 ...
When setting Can Ever Affect Navigation to false, moving it, and then setting it back to true, the originally affected area remains, and it also creates a new affected area. This occurs each time y ...