Can Ever Affect Navigation Option Being Reset Upon PIE

UE - AI - Mar 29, 2016

Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

UE - Foundation - Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

Editor crashes with 2 or more Clients when spawning in a Blueprint created from a Static Mesh using the Blueprint/Add Script button

UE - Networking - May 14, 2015

Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...

Wire thickness settings appear to affect the wrong wires

UE - Gameplay - Blueprint Editor - Sep 28, 2017

When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...

Crane Yaw value affects attached Camera Rotation

UE - Anim - Sequencer - Aug 18, 2016

Crane Yaw value affects attached Camera Rotation. My expectation is based on the fact that Crane Pitch leaves the camera level ...

Global illumination Postprocess settings doesn't affect Reflection on Mobile

UE - Platform - Mobile - Jul 29, 2019

Postprocess GI related settings look like working in 4.22 on Mobile now, but seems buggy, Not sure if it has supposed to be supported on Mobile since it has no any info in Doc or 4.22's release note ...

TimeSynth Counts Beats: 1,2,3,0

UE - Audio - Apr 2, 2020

TimeSynth Counts Beats: 1,2,3,0 Link to project files: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1724414 ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Character Movement Mode in Water Volume is affecting all clients

UE - Gameplay - Player Movement - Dec 16, 2019

Strange behavior concerning Character Movement Network Replication and a Water Physics Volume.  Upon entering water volume, Character Movement mode is set to swimming, however if more than one clien ...