Cascade Type Modules do not respect closed Emitter Stacks when drag and dropping

UE - Graphics Features - Jan 12, 2016

When you are dragging and dropping an Emitter Type Module from one Emitter Stack into another and you have closed modules in your particle system, the type data module will be offset from your mouse ...

Line height for text boxes does not appear to be affected by scaling when using a scale box

UE - Editor - UI Systems - Jan 12, 2016

When scaling text with a scale box the letter will begin to overlap when scaled up or become really far apart when scaling down (this is referring to the space between the top and bottom of the lett ...

Set Actor Scale 3D Not Functioning as Expected

UE - Gameplay - Blueprint - Jan 12, 2016

Using Set Actor Scale 3D in the Construction Script is not functioning as expected. If you set the scale to 1,1,1, you are still able to freely scale an instance of the object in the scene. However, ...

If a delay node is directly connected to Event Receive Draw HUD, Draw Texture will no longer render

UE - Gameplay - Jan 12, 2016

If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render. ...

HLODs do not correctly work with Dynamic Material Instances

UE - World Creation - Worldbuilding Tools - HLOD - Jan 11, 2016

A licensee has reported that when using Create Material Instance Dynamic and adjusting a material at run-time is not working with HLODs. It doesn't seem supported (yet) and unchecking the "merge m ...

Collision jitters when going up stairs, causing erratic overlap events.

UE - Simulation - Physics - Jan 11, 2016

When overlapping with another object while moving up stairs with a character, the overlap events (OnBegin / OnEnd) that occur will be called multiple times in an alternating fashion. This will also ...

Crash when setting Project to only use Windows and DX11 with texture compression as BC7

UE - Graphics Features - Jan 11, 2016

When user sets their texture compression to BC7 while the project settings are set for Platform to only be Windows and use only DX11 this will cause any textures with this set to cause a crash when ...

If child actor component is already also overlapping something it's parent will not fire off an overlap event

UE - Gameplay - Jan 11, 2016

If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also ove ...

Client crash on seamless travel in DataReplication with lag

UE - Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

Crash when using +CVars=r.MobileContentScaleFactor=2

UE - Platform - Mobile - Jan 11, 2016

Iphone 6 Plus crashes when using +CVars=r.MobileContentScaleFactor=2, but it will run if you use +CVars=r.MobileContentScaleFactor=1. The project linked is set up with +CVars=r.MobileContentScaleFac ...