FullScreen command no longer appears functioning when the oculus home is running

UE - Platform - XR - Apr 13, 2016

FullScreen command no longer appears functioning when the oculus home is running ...

Adding a variable named "Class" causes Get Class Defaults node to appear to select input pin when dragging off output pin

UE - Gameplay - Blueprint - Apr 13, 2016

If a class variable is given the name "Class", creating a Get Class Defaults node and setting Screenshot provided by user in AH post ...

On mouse up appears to be captured when hovering over a widget

UE - Editor - UI Systems - Apr 13, 2016

Widget appears to take focus on mouse up and this appears to have functioned differently in earlier versions ...

The camera position on the Z axis is almost at ground level in VR preview

UE - Platform - XR - Apr 12, 2016

The camera position on the Z axis is almost at ground level in VR preview for the first person template. ...

Exporting and Reimporting static mesh created from BSP brush crashes editor

UE - Editor - Content Pipeline - Import and Export - Apr 12, 2016

Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...

.wav files with max concurrency count data outside proper range will crash editor when played

UE - Audio - Apr 12, 2016

Editor crashes if a set of sound files provided by a user is played. This occurs in any project that the asset is migrated to. Frequency: 5/5 NOTE If the asset is exported outside of the editor ...

Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode

UE - Audio - Apr 12, 2016

When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window. This is tied to splitscreen and does not behave this way when two unique edi ...

Window Size does not Change to iPhone 6 presets when in Standalone Game or Mobile Preview (PIE)

Tools - Apr 12, 2016

You cannot adjust the Window size to the iPhone 6 or iPhone 6 + preset Common Window Sizes in the Editor Preferences. Regression: this did not occur in UE 4.10 NOTE: This does not occur in New Ed ...

Bitfield Bools in a struct and AnimBlueprint transitions not working together

UE - Gameplay - Blueprint - Apr 12, 2016

USTRUCT(BlueprintType) struct FTestStruct { GENERATED_USTRUCT_BODY() UPROPERTY(BlueprintReadWrite) uint32 ValueC : 1 ; UPROPERTY(BlueprintReadWrite) uint32 ValueD : 1 ; }; A ...