Dithered LOD Transition Tooltip within the Material Editor is Misleading

The tooltip states, "Wether the material should support a dithered LOD transition when used with the foliage system." It is my understanding that the foliage system uses LOD dithering by default, a ...

Media Player Asset not Playing in Packaged Game

Media Framework - Jun 22, 2016

Media asset fails to play in packaged game. There was a bug entered UE-28011 which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since then, ...

Values are not copied for a EnumArray that is part of an exposed Struct Variable

Gameplay - Blueprint - Jun 21, 2016

Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...

GPU Particle Emitters not Inheriting Velocity from Event Generator Particle Module

Rendering - Cascade - Jun 17, 2016

When using an Event Generator in a particle emitter that passes velocity for other emitters to inherit, only CPU emitters take on the velocity, and not the GPU emitters. In the test case/project I ...

Crash when Deleting Concatenator Node while Playing Sound Cue

Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

Crash after Compiling Shaders for Imported SpeedTree Assets with Default Settings

Platform - Mac - Jun 15, 2016

A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...

Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game

Physics - Jun 14, 2016

Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...

Splitting a Rotation input struct pin results in any previously entered values shifting to a different axis of the rotation

Gameplay - Blueprint - Jun 12, 2016

Splitting the input rotation pin of a Blueprint node results in the X, Y, and Z values being applied to a different axis (X becomes Z, Y becomes X, and Z becomes Y). ...

Destructible Mesh component doesn't show in bp viewport until the bp is reopened

Physics - Destruction - Jun 10, 2016

Destructible Mesh component doesn't show in bp viewport until the bp is reopened User Description: Mesh dont appears in viewport after add DestructibleComponent and set "Destructible Mesh". After ...

Using Paint Verticies Single Color Node More Than Once Crashes Dev Build

Rendering - Jun 10, 2016

[UPDATED INFO] After some testing I discovered that using the "Paint Vertices Single Color node" on event tick is what is causing the issue. Using this node with event begin play will not crash. Th ...