Planar Reflection seems to render inverted

Platform - Mobile - Jul 6, 2016

Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind

Virtual Reality - Jun 29, 2016

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind the mesh of the vive controller. This makes it so that the line trace appears to bound and lag ...

HUD materials in VR appear off centered (more towards the top left)

Virtual Reality - Jun 28, 2016

If the user uses a draw material simple in the HUD blueprint and then boots up VR the material appears to be offset. In this case the material is supposed to be fullscreen. However, it only covers a ...

Importing Heightmap to Landscape Crashes Editor

Tools - Landscape - Jun 27, 2016

Importing a .png as a heightmap crashes the editor. No crash callstack is provided Frequency: 2/7 Regression (yes) issue (does not) occur in 4.11.2 Crashreporter N/A Note Attached are logs and a ...

Shadows Replicated to Second Player while in Multiplayer PIE using Single Process

Rendering - Jun 27, 2016

When running multiplayer PIE in the Third Person Example project, if player one is shadowed, the second player also becomes shadowed. This almost seems expected as it is being run as a single proce ...

Node comments do not save if deselected with mouse as opposed to pressing Enter to end/commit comment.

Gameplay - Blueprint - Jun 27, 2016

Node comments do not save if a blueprint is closed and re-opened when the comment is ended by using LMB on the event graph as opposed to pressing Enter. Regression (no) issue (does) occur in 4.11. ...

DetachActor removes collision from parent, but not mesh.

Gameplay - Jun 27, 2016

When using DetachActor, the collision for the mesh is detached, but the mesh remains attached to the blueprint. This causes the mesh to fall through the floor while leaving the collision behind. R ...

GPU Particle Freeze in Fullscreen PIE when Combined with Widget Blueprint using any Widget Element

Rendering - Jun 27, 2016

Certain particle systems freeze when rendered in Fullscreen mode during PIE with Text Block added within Widget Blueprint. From what I could tell it is the GPU particles that are freezing. Note I n ...

Widget components and widgets in screen space are not the same color

Tools - UMG - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

Incorrect tiling when an image is placed in retainer box and clips outside of the canvas panel

Tools - UMG - Jun 27, 2016

If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly. ...