Auto Save does not appear to work while using the VR editor

UE - Editor - Workflow Systems - Aug 25, 2016

Auto Save does not appear to work while using the VR editor ...

Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw

UE - Gameplay - Blueprint - Aug 25, 2016

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...

Float Particle Parameter for Point Gravity Strength Raw does not work

UE - Graphics Features - Aug 24, 2016

The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...

Pressed and Normal Padding appears to have no affect on buttons in UMG

UE - Editor - UI Systems - Aug 24, 2016

Pressed and Normal Padding appears to have no affect on buttons in UMG ...

Memory Leak Sculpting Landscape with background DDC generation enabled

UE - LD & Modeling - Terrain - Landscape - Aug 24, 2016

There appears to be a memory leak when sculpting landscapes using the sculpt tools on a landscape with a material applied. Notes User left this comment: I tracked it down to the UCookOnTheFlySer ...

Apex Cloth disappears when Setting Custom Time Dilation to Zero

UE - Simulation - Physics - Character - Aug 24, 2016

Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...

Failure saving blueprint after renaming component variable - engine transient

UE - Gameplay - Components - Aug 23, 2016

Attempting to save a blueprint that makes use of a component whose variable has just been renamed fails due to the following error.Can't save [asset path].uasset: Graph is linked to private object(s ...

Particle Collision(Scene Depth) does not work when inside a Planar Reflection Bounding Box

UE - Graphics Features - Aug 23, 2016

Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working. ...

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints

UE - Gameplay - Blueprint Runtime - Aug 23, 2016

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...