Unable to remove StaticMesh LODs in editor

Tools - Jan 18, 2016

Static Mesh LODs cannot be removed after import from the Static Mesh Editor unless you have Simplygon installed. Hovering over the tooltip for "Number of LODs" indicates this as well with "Auto mesh ...

Cull Distance Volumes not functioning while in Viewport

UE - Rendering - Jan 7, 2016

Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec

UE - Networking - Jan 5, 2016

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...

Rotation on player starts does not appear to replicate for clients

UE - Networking - Dec 30, 2015

If a player places multiple player starts into a level and rotates them the server will be rotated as expected when spawning in, however the following clients that spawn in will not be rotated. ...

When updating stats on a Steam leaderboard, the only option currently available is to add the new value to the old value.

Online - Dec 23, 2015

When trying to update a Steam leaderboard, the source code currently adds the new value to the old value instead of replacing the old value with the new value. This works fine for something like a T ...

Can't save map warning with Create Dynamic Material Instance node using wrong input

UE - Gameplay - Blueprint - Dec 18, 2015

When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...

FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Actors in sublevels do not replicate to Clients after Seamless ServerTravel

UE - Networking - Dec 9, 2015

Actors in sublevels do not replicate to Clients after Seamless ServerTravel. The user reporting this noted that "[...] UNetDriver::IsLevelInitializedForActor() keeps returning false even when the ac ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Translation Arrows not Selectable for Sockets in Local Space mode of Persona

OLD - Anim - Nov 30, 2015

In Persona, while in Local Space mode, translation arrows will not become highlighted when hovered over if they are obscured by the widget and attached static mesh, thus making them unselectable. ...