Set Physical Material node in BP do not work with Destructibles

UE - Simulation - Physics - Destruction - Apr 7, 2015

Using the Set Physical Material for Destructible does not work currently. In comparison with a static mesh physical material will change via key press during gameplay. ...

Add Actor Local Offset does not work for Client Characters

UE - Networking - Mar 31, 2015

Add Actor Local Offset does not work for Client Characters. The client attempts to move but is forced back to start, resulting in a jitter and not the intended movement. The same movement setup in a ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...

Packaged size of project is double its size when packaging for Shipping Windows (32 bit)

UE - Foundation - Core - Mar 9, 2015

When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...

Character animations do not replicate when the character is attached to another actor

UE - Networking - Feb 10, 2015

Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...

Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE

UE - Gameplay - Blueprint - Jan 22, 2015

Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...

There is no way to add a value to an Actor variable in a Data Table

UE - Gameplay - Blueprint - Jan 21, 2015

There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...

Collapsed Nodes do not have execution pins highlight during use

UE - Gameplay - Blueprint - Jan 16, 2015

When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...

Hot Reload does not update blueprint pins

UE - Gameplay - Blueprint - Jan 15, 2015

When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...

Mouse cursor appears outside of viewport while in PIE if UE4 and UDK are both open

Tools - Jan 15, 2015

Mouse appears outside of viewport window when cursor is dragged off of editor window while UDK is open. This occurs even if UDk is minimized. Note: Cursor will appear outside of editor window but a ...