adjusting the scale of a DM via BPs will not give accurate collision

UE - Simulation - Physics - Destruction - Dec 8, 2014

DESCRIPTION: Adjusting a DMs scale via blueprints will cause issues for the collision of the DM once it has been scaled up or down. Scaling down by half or up by a value of 2 or 3 is easier to see t ...

Snapping Rotation Causes Small Decimal Changes

Tools - Dec 5, 2014

Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...

Landscape incorrectly renders when camera clips through foliage while Playing in Editor

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2014

Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...

Form Extended Structures will only destroy one mesh but not any attached

UE - Simulation - Physics - Destruction - Nov 28, 2014

DESCRIPTION: While using form extended structures enabled for a Destruction mesh one of the meshes will be able to be damaged while any others attached will not fracture or damage at all. For exam ...

Destructible Meshes that are fractured while using moving will rest and then move the whole components fractures as a whole

UE - Simulation - Physics - Destruction - Nov 26, 2014

DESCRIPTION: When a destruction mesh has been setup to move to a location or use a lerp if it is destroyed the components will fall, come to a rest, and then the entire destruction destruction mesh ...

Changing the mass for a Destructible asset does not affect it

UE - Simulation - Physics - Destruction - Nov 19, 2014

DESCRIPTION: Changing the mass of a Destruction asset does not affect it. In comparison doing the same for a static mesh set to simulate physics will adjust accordingly. Forums Post: https://forum ...

Setting the brush type of a custom volume BP causes the editor to crash

Tools - Nov 17, 2014

Setting the brush shape of the root component for a custom volume BP causes the editor to immediately crash. ...

Initial Color Vector Parameter cannot be set for GPU Particles

UE - Graphics Features - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

Re-importing an FBX with embedded media will not update the textures

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...

Copying a destructible mesh in the viewport loses reference to assigned mesh in the details panel

UE - Simulation - Physics - Destruction - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...