[CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()

Rendering - Jul 14, 2017

This is a common crash affecting users on Linux. No additional information is available. ...

[CrashReport] FBlueprintEditor::OnRemoveExecutionPin()

Gameplay - Blueprint Editor - Jul 14, 2017

This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...

[CrashReport] UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:4597]

Gameplay - Blueprint Compiler - Jul 14, 2017

This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...

Server crashes when client connects after Server has reloaded a sublevel with a deleted actor

Networking - Jul 13, 2017

UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...

FWindowsWindow::ReshapeWindow may get called with a NewHeight of 0 when using the editor through VPN, causing a crash

Tools - Jul 10, 2017

When calling ReshapeWindow, aspect ratio is determined by dividing the new width by the new height. We could prevent a potential crash here by validating these numbers before performing the division ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHISetShaderUniformBuffer()

Rendering - Jul 6, 2017

This is a common Mac crash User DescriptionsEnabling Volumetric Translucent Shadow for an object with Translucent Material and Forward Shading always crashes on MacOS Sierra , Unreal 4.13 Callstac ...

Exporting static mesh, then importing that fbx(w/ Import Normals and Tangents) doubles vertex count

Tools - Jun 29, 2017

Static meshes exported from the engine have more vertices when imported back into the engine. Occurs on? 4.13 - 3172292 - YES 4.16 - 3466753 - YES 4.17 - CL3512142 - YES ...

[CrashReport] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5195]

Tools - Slate - Jun 28, 2017

This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...

[CrashReport] Crash on Mac related to cooking for Android - libstdc++.6.dylib!std::_Rb_tree_rotate_left()

Platform - Mobile - Jun 23, 2017

This is a common crash on Mac that has occurred since at least 4.12.5. It seems to occur during converting textures while cooking for Android. Callstack from LogLogCook:Display: Cooking /Engine/En ...

Cooking is not deterministic for LoadAsset blueprint node

Gameplay - Blueprint - May 30, 2017

The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blue ...