Reimporting Does Not Update Normal Import Method In Build Settings

Tools - Oct 19, 2016

If you reimport an asset with a different normal import method it won't update the build settings for that mesh. For example if you were import with computing tangents then set the mesh to import ta ...

Use Localized Graph Editor Nodes and Pins requires an editor restart to take effect but doesn't prompt for one

Tools - Oct 19, 2016

Changing the Use Localized Graph Editor Nodes and Pins setting requires a restart to take effect but doesn't prompt you to restart the editor as other settings that require one do. Regression?: No ...

Disabling Use Localized Graph Editor Nodes and Pins causes split struct pin names to disappear when compiling

UE - Editor - UI Systems - Localization - Oct 19, 2016

If the Use Localized Graph Editor Nodes and Pins option is disabled, compiling a blueprint will cause the pin names from any split struct pins to disappear. Regression?: Yes This occurs in 4.13.1 ( ...

ScreenSpace does not appear to work correctly when using Instance Stereo

UE - Platform - XR - Oct 18, 2016

ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...

Jumping after walking off a ledge does not allow for Max number of jumps

UE - Gameplay - Oct 18, 2016

If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...

Multitouch on Windows offsets touch index by 1, starting at TouchIndex_2

Tools - Oct 18, 2016

Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...

HISMC with LODs added as a Blueprint Component creates extra Material Elements

UE - Graphics Features - Oct 18, 2016

Adding a HISM as a component within blueprints and referencing a Static Mesh with LODs, creates extra/additional and material elements. ...

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable

UE - Gameplay - Blueprint - Oct 18, 2016

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable. Regression (no) issue (does) occur in 4.12.5 ...

Skeletal Mesh Collapses with OpenGL ES3.1 on Tegra K1 devices

UE - Platform - Mobile - Oct 18, 2016

When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...

Physical material Surface Type Does Not Return Name In Packaged Game

UE - Gameplay - Oct 18, 2016

When converting a surface type to a string value and printing to screen it will return the display name in PIE and Standalone game. In a packaged project or launched from the editor it will display ...