Texture Compression Quality vs. Speed Tooltip shows Incorrect Range for Settings

Tools - Nov 23, 2016

Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...

Material-Custom node is corrupted on Copying / Duplicating if the code section contains a tab

UE - Rendering - Materials - Nov 22, 2016

When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...

Duplicate and Shared Emitters Don't Work Properly

UE - Rendering - Nov 21, 2016

When duplication and sharing an emitter modules that aren't linked and are added later don't work properly. The second emitter's modules seem to override the original emitter. ...

Rename Folder in World Outliner does not function on Mac

UE - Platform - Mac - Nov 21, 2016

Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

UE - Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...

Level Bounds Calculated Incorrectly when using Particle System Components

Tools - Nov 20, 2016

If an Actor blueprint contains a particle system component (PSC), the Level bounds behave differently based on if the particle template is / is not Null. If the template is Null, Level Bounds stret ...

Listener Position Not Updating when Debugging Sounds

UE - Audio - Nov 18, 2016

Sounds with the 'Enable Listener Focus' setting checked are not updating the Listener Position when using the 'Stat Sounds' console command during play. ...

Media Player Crashes Engine When Attempting To Preview Video In Editor

Media Framework - Nov 18, 2016

When attempting to play an mp4 video in the medial player the engine will crash. I've tested another video that didn't cause a crash. It is also in the movies folder in the project file attached. ...

Crash after Enabling Forward Shading on Mac and Creating/Editing Materials

UE - Rendering - Nov 18, 2016

A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 18, 2016

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...