Retainer box appears to stop tool tips from showing up for it children

UE - Editor - UI Systems - Feb 9, 2017

Retainer box appears to stop tool tips from showing up for it children ...

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...

Sound Mixes not working on Mac

UE - Audio - Feb 9, 2017

Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level. This same project works fine on Window ...

Can't undo blueprint/material movement done by arrow keys

UE - Gameplay - Blueprint - Feb 8, 2017

When moving nodes in materials and blueprints using the undo option doesn't undo the movements made by the arrow keys. This issue affects anything that uses nodes on an event graph. ...

Crash when Reimporting SpeedTree asset with Billboard Material reset to the default World Grid Material

UE - Editor - Framework - Import and Export - Feb 7, 2017

A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...

Import Window Appears Partially Off Screen When Fully Expanded

Tools - Feb 7, 2017

After expanding all of the import settings for skeletal mesh import window it will always appear with part of the window off screen as long as the settings stay expanded. ...

Cascade Previewer Has Strange Behavior With Particles With Source Movement Module

UE - Rendering - Feb 7, 2017

Particles that use source movement will start shooting out violently while in the cascade preview window. You need to have the movement option checked under the view settings. If you also check the ...

Texture Property Node Returns Unexpected Values For Texture Object With Render Target Input

UE - Rendering - Feb 7, 2017

The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead. ...

InterpToMovement node has access to velocity parameters

UE - Gameplay - Blueprint - Feb 3, 2017

InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...

Default values resetting for level instances of custom component pointers

UE - Gameplay - Components - Feb 3, 2017

When a code component contains a pointer to an actor, adding the component to a blueprint and setting the pointer to point to an instance of the same blueprint will cause the pointer to reset to "No ...