Actor Not Ticking on First Streaming Level Load When Using Level Streaming Volume

UE - Gameplay - Apr 11, 2017

Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...

AI Controller Possess Function Called When Opening a Character Blueprint with AutoPossessAI Set to Spawned

UE - AI - Apr 11, 2017

AI Controllers' Possess function is being called when opening a blueprint that has the Auto Possess AI option set to Spawned. ...

Fbx Importer crash if answering no to the incompatible skeleton dialog

Tools - Apr 11, 2017

Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...

Blueprint Config Variables Not Being Set in Game Instance Classes

UE - Gameplay - Blueprint - Apr 11, 2017

Blueprint config variables in Game Instance classes do not appear to be set properly. This is unexpected behavior, as setting up a config variable in a native C++ Game Instance class works as expect ...

[CrashReport] UE4Editor_Engine!FTexturePlatformData::GetNumNonStreamingMips() [texturederiveddata.cpp:1260]

UE - Graphics Features - Apr 10, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...

Calling LoadLevelInstance on a Client causes the Client to be kicked from the server

UE - Networking - Apr 6, 2017

A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...

Crash Clicking on Enum in BT Decorators After the Enum Has Been Altered

UE - AI - Apr 5, 2017

Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

UE - Graphics Features - Mar 30, 2017

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...

Setting Simulate Physics on a Non-Root Component in a Replicated Actor Causing Offset on Client

UE - Networking - Mar 30, 2017

Setting Simulate Physics on a non-root component in a replicated actor is causing the static mesh component to be offset on the client. ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...