Get Functions are not Available for Particle Systems via Blueprints

UE - Graphics Features - Aug 4, 2015

It looks like the Functions Get Float Parameter, Get Vector Parameter, Get Actor Parameter, Get Color Parameter are listed in the API, but are not callable in a Blueprint. ...

Min and Max Values in Cascade Distributions are inconsistent in order

UE - Graphics Features - Aug 4, 2015

Licensee is reporting that the Min and Max Values for Cascade Distributions are not consistently placed. For example, Distribution Float UNiform is Min then Max while Vector Uniform is Max then Min ...

Static meshes aren't outlined when selected in Preview Rendering HTML5

UE - Platform - Mobile - Aug 3, 2015

When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP. ...

Saving renamed assets by using "Choose Files to Save" retains original asset name in save menu

Tools - Jul 30, 2015

Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...

Previewing Notification on Material Nodes never leaves when Previewing stops

UE - Rendering Architecture - Materials - Jul 30, 2015

When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...

Virtual Joysticks do not work when running multiple clients in PIE

UE - Gameplay - Input - Jul 20, 2015

When using PIE to simulate multiple clients the virtual joysticks only work on the last client spawned. When using the other clients the joysticks to not move the player. Note: In the Third person ...

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project

UE - Gameplay - Blueprint - Jul 16, 2015

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project. The user reports that the Skeletal Mesh will also occasionally reset to None. I have not b ...

FString.Mid doesn't react appropriately when given negative values for the Count variable

UE - Foundation - Core - Jul 16, 2015

If you use a 5 character string (hello) to call the Mid function and provide 0 for start, -1 for count, it'll give you the entire string. This should either return an assert or treat all negatives a ...

Destructible Event OnComponentFracture fires multiple times when Debris flag is enabled.

UE - Simulation - Physics - Destruction - Jul 15, 2015

When using a Destructible that is using the Event OnComponentFracture and the flags for Debris timeout/max separation and Debris Enabled will cause the event to fire for each chunk removed from the ...