Unable to add/compile code for Automation Test

UE - Foundation - Automation Test - May 22, 2017

When following the documentation on setting up automation tests, the sample provided for "Simple Tests" does not successfully compile. One of two compiles errors is given based on the TFlag used A ...

Self Reference allowed as input for function with pass by reference on creation, which will crash when executed

UE - Gameplay - Blueprint - May 22, 2017

There is an issue when using self references with functions as an input. With pass by references on a function, the input has it checked by default; however, a self reference can still be hooked in ...

Cable Component width set through the Construction Script isn't reflected in the actor Viewport

UE - Gameplay - May 18, 2017

Cable Component width set through the Construction Script isn't reflected in the actor Viewport User Description: When a Cable Component is created within the construction script and then the Cabl ...

Instanced property is not updated when property is changed inside the blueprint

UE - Gameplay - Blueprint - May 18, 2017

Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...

Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

Editor crashes when opening a project that has a variable in a Blueprint function with the same name as a different replicated variable in the Blueprint's parent code class

UE - Gameplay - Blueprint - May 17, 2017

If a replicated property in a parent code class has the same name as a variable contained within a function of a Blueprint that derives from that parent class, the Editor will crash while attempting ...

Get Instances Overlap returns overlap outside of collision bounds

OLD - Anim - May 17, 2017

Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...

BokehDOFRecombine Incurs Cost Even While DOF Is Not Enabled

UE - Rendering - May 17, 2017

While separate translucency is enabled DOFRecombine will incur a cost even when not using DOF (Scale of 0 or blur size of 0). Maybe we can check to see if those values are == 0 (meaning DOF is effec ...

Crash when hot reloading after adding HISM Component class

UE - Foundation - Cpp Tools - Hot Reload - May 15, 2017

After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...

Construct Object node can not set ExposedOnSpawn delegate

UE - Gameplay - Blueprint - May 12, 2017

When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...