Font outlines do not multiply color and opacity from parent widgets

UE - Editor - UI Systems - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...

Line Height Percentage causes highlighting for text to be offset

UE - Editor - UI Systems - Jan 16, 2017

Line Height Percentage causes highlighting for text to be offset. The text appears to be moved (as expected), however when highlighting the highlight does not completely cover the text. ...

Editor preferences do not save for data pin style

Tools - Jan 16, 2017

Editor preferences do not save for data pin style. The values are reset every time the editor is restarted ...

Button Release fires off when a break point is hit even if the button is still held down

UE - Gameplay - Input - Jan 13, 2017

Button Release fires off when a break point is hit even if the button is still held down. ...

"Clothing" options do not appear after importing an apx made with the 3.4 plugin

UE - Simulation - Physics - Character - Jan 13, 2017

"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view.

UE - Editor - Content Pipeline - Import and Export - Jan 13, 2017

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...

GPU work performed between PostPresentHandoff and WaitGetPoses

UE - Platform - XR - Jan 12, 2017

...I assume this is the SceneCapture2d work. In async mode, we control interleaved reprojection (dropping to 45hz) based on measure gpu time. Since that work is sneaking in immediately after PostP ...

Editor crashes when BP spline component is selected

Tools - Jan 12, 2017

When a spline component point is selected, attempting to select another spline component will cause the editor to crash. Crash also occurs if the same component is selected. Workaround: If the emp ...

[CrashReport] FBX import crash - UE4Editor_UnrealEd!TSet<TPair<unsigned int,FMeshSectionInfo>

Tools - Jan 12, 2017

This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...