Hierarchical Instanced Static Mesh Has Color Fill When Selected

UE - Graphics Features - Mar 20, 2017

Hierarchical Instanced Static Mesh have a fill color when selected. This isn't consistent with how static meshes appear when selected. Normally they only have a colored outline that appears. There i ...

Particle Frequency Not Working As Expected

UE - Graphics Features - Mar 20, 2017

Particle frequency doesn't appear to have any visible influence on the particle system. You can test this by changing the particle frequency value on the particle system in the attached project. ...

DBuffer Decals Don't Display Correctly As A Decal Component In Blueprint Actor

UE - Graphics Features - Mar 20, 2017

Dbuffer Decal materials don't render correctly when applied to a decal component in a blueprint. You can compare it to the decal actor and see that they aren't visually the same despite having the s ...

Crash on built project from Manual focus change of Cine Camera as Player Pawn

UE - Gameplay - Mar 20, 2017

Crash on built project from Manual focus change of Cine Camera as Player Pawn Regression: Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions ...

Pin wires do not connect correctly after collapse to function and duplication

UE - Gameplay - Blueprint - Mar 20, 2017

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...

DoNotCreateDefaultSubobject is not recognized when an actor is duplicated

UE - Foundation - Core - Mar 17, 2017

Adding DoNotCreateDefaultSubobject to a class after placing an instance of that class in the viewport will fail to be recognized when duplicating the placed instance. This is not a hot reload issue ...

Particles Don't Use Velocity "In World Space" Properly

UE - Graphics Features - Mar 17, 2017

The particle system has its initial velocity and its velocity/life in world space. It is expected that the particle's orientation won't influence the particle's velocity. That isn't the case though ...

Memory leak when repeatedly opening levels on Android

UE - Platform - Mobile - Mar 17, 2017

We tested on xiaomi 4c. ...

Editor Crashes when creating a function in Child Anim Blueprint

OLD - Anim - Mar 16, 2017

Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...

Meshes Still Casts Shadows With Unlit Materials Applied (Misleading Tooltip)

UE - Graphics Features - Mar 16, 2017

The "CastShadow" option on primitive component has a tooltip that says "This flag is ignored (no shadows will be generated) if all materials on this component have an Unlit shading model." This isn ...