"Assertion Failed" crash while Force Deleting the FirstPerson folder within FirstPersonTemplate project

UE - Gameplay - Oct 28, 2016

The Editor crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project. This behavior is consistent between Blueprint / Code versions of FirstPersonTemplate projects. ...

Planar Reflection with Exponential Height Fog flickers on iOS

UE - Platform - Mobile - Oct 28, 2016

Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...

ADB over wifi fails to deploy on Launch on.

UE - Platform - Mobile - Oct 28, 2016

This appears to fail because the colon in the ip address of the device is imported into the filename. just need to strip that out when launching. ...

Fade track applies fade to all players, regardless of whether or not they are playing the sequence

UE - Anim - Sequencer - Oct 28, 2016

The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...

Planar Reflections do not appear to cull based on the view frustum

UE - Rendering - Oct 27, 2016

View Frustum and Occlusion culling do not appear to work for Planar Reflections though the stats in PIE seems to indicate otherwise. I've attached two gifs showing View Frustum and Occlusion chec ...

Crash when loading TM-MotionControllers in a packaged build

Docs - Samples - Oct 26, 2016

Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...

Error for having an extra semicolon before a UPROPERTY declaration is not thrown inside of a USTRUCT

UE - Foundation - Core - Oct 26, 2016

Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...

Sequence Recorder mishandles certain skeletal meshes when recording

UE - Anim - Sequencer - Oct 26, 2016

Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...

Landscape DFAO shadowing artifacts in Standalone and packaged

UE - Rendering - Oct 25, 2016

The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...

Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry

UE - Rendering - Oct 25, 2016

When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...