AI Controller Remains in World Outliner After Being Destroyed

UE - AI - Apr 18, 2017

Destroying an AI Controller does not seem to remove it from the world. The controller will still remain in the World Outliner even after Destroy is called. Attempting to get the AI Controller after ...

Focus not updating correctly when using the setting Smooth Focus Changes.

UE - Anim - Sequencer - Apr 18, 2017

Focus not updating correctly when using the setting Smooth Focus Changes. ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

bIsComposing assert with Japanese MS-IME input(candidate list related)

UE - Editor - UI Systems - Localization - Apr 18, 2017

When using MS-IME as Japanese input method, scrolling out the text field out side the view causes bIsComposing to be set false - this state causes instability of the editor. Crash happened with Win ...

Unnecessary files in Perforce Depot

Several unnecessary files seem to have found their way into the Perforce depot and need to be cleaned up. Affected files:Engine/Documentation/Source/Engine/Matinee/HowTo/MHT_3/Images/MHT#_Drag_In_C ...

Montage Section bars render behind black lines in timeline

UE - Anim - Runtime - Apr 17, 2017

REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...

Deleting curve from Pose Asset sets mesh back to default pose

OLD - Anim - Apr 14, 2017

REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...

Crash in Packaged Game When Calling Interface Function with Blueprint Nativization Enabled

UE - Gameplay - Blueprint Runtime - Apr 14, 2017

A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...

IsLocalPlayerTalking() Not Returning True

UE - Online - Apr 14, 2017

IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...

GetCurrentPlayers() Always Returning 0

UE - Networking - Apr 14, 2017

GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...