The log populates with the PIE Warnings when the asset is dragged into the level WarningsPIE:Warning: Warning Invalid Simulate Options: Body (TEST_PhysicsWakeEvents.CubeDestroyedOnSleep Cube) is se ...
Adding a custom User Defined Struct code class to a project causes the Editor to crash whenever a hot reload is performed on that project. Removing the custom User Defined Struct class allows hot re ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context:757 if (SourceMips.Num()) 758 { 759 FFormatNamedArguments Args; ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: -1 from an array of size 11 Source Context: 200 CubemapArray.Updat ...
The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...
This crash only occurs when the asset is dragged and dropped into the level. Workaround Add the asset to the level, then to the sequence. NOTE This does not occur in //UE4/Main ...
When moving an actor between levels. We search for the actor using the class name instead of the entire class path. This will cause issues when there are multiple classes of the same name in differe ...
Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...
Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...
REGRESSION No Skeletal meshes that have recently had LODs auto-generated in the editor will not change LOD levels in the level viewport. This only occurs when the user is NOT playing or simulating ...