Alembic Animation Sync issues when playing/rendering in sequencer

Sequencer - Jun 2, 2017

Alembic Animation Sync issues when playing/rendering in sequencer ...

SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton

Anim - Jun 2, 2017

SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton ...

Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node

Anim - Jun 2, 2017

Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node. User Description: The second thing: My workaround for that is to create a tiny triangle mesh with simple ...

OnParticleCollide doesn't return Velocity on every bounce

Rendering - Cascade - Jun 2, 2017

OnParticleCollide doesn't return Velocity on every bounce. In code it lists all the return pins trigger 'on kill'; however, all other pins return correctly on each bounce but the velocity does not. ...

Engine crash from opening level bounds blueprint after project reopens

Gameplay - Blueprint - Jun 2, 2017

There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...

StarterContent is not imported to projects that reference a deleted project on Mac

Platform - Mac - Jun 1, 2017

When a project with a specific name is deleted and another project is created with the same name, the newly created project will not have starter content imported. ...

Crash when adding a camera to the world in VR Mode

Tools - VRMode - May 31, 2017

Dragging a Cine Camera Actor into the world causes the editor to crash. I reproduced this with both Oculus and Vive, however had a more successful repro rate with Oculus. ...

RecastNavMesh fails to delete when grouped with NavMeshBoundsVolume - Top Down project

Gameplay - AI - May 31, 2017

While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an issue when deleting NavMeshBoundsVolume and RecastNavMesh. The NavMeshBoundsVolume is deleted but the RecastNavMesh remain ...

Ensure when undoing the deletion of the RecastNavMesh - Top Down project

Gameplay - AI - May 31, 2017

While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an ensure when undoing the deletion of the RecastNavMesh. Regression: No This issue also occurs in //UE4/Main and //UE4/Rele ...

Crash Editor when deleting RecastNavMesh & NavMeshBoundsVolume - Top Down project

Gameplay - AI - May 31, 2017

While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered a crash when deleting, undoing, then re-deleting the NavMeshBoundsVolume and RecastNavMesh.UE_LOG(LogObj, Fatal,TEXT("Renamin ...