Physics objects will bounce unrealistically just before coming to rest

OLD - Anim - Jun 5, 2017

Physics objects will bounce unrealistically just before coming to rest. This is most noticeable with the large cube in the 1st Person template project. It also happens with the smaller cubes but not ...

Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node

OLD - Anim - Jun 2, 2017

Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node. User Description: The second thing: My workaround for that is to create a tiny triangle mesh with simple ...

Editor Crashes When Attempting to Maximize Standalone Window While a Startup Movie is Playing

Tools - Jun 2, 2017

The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...

Project Fails to Package for Windows with Steam Audio Plugin Enabled

UE - Audio - Jun 2, 2017

Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...

Editor Crashes When Attempting to Open Material Function

UE - Rendering Architecture - Materials - Jun 2, 2017

The editor is crashing when trying to open a material function that the user provided. User Quote: One of my material functions crashes the engine when I open the editor for it. It works fine, I ...

Crash When Selecting Actor in the World Outliner That is Using ColorGradingMode

Tools - Jun 2, 2017

When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...

SceneDepth Materials Rendering Black

UE - Graphics Features - Jun 2, 2017

Scene Depth materials are rendering completely black. See the attached screenshots for comparisons between 4.15.3 and 4.16. This issue did not occur in 4.15.3, this is a regression. ...

OnParticleCollide doesn't return Velocity on every bounce

UE - Niagara - Jun 2, 2017

OnParticleCollide doesn't return Velocity on every bounce. In code it lists all the return pins trigger 'on kill'; however, all other pins return correctly on each bounce but the velocity does not. ...

Packaging a plugin for iOS fails when using remote build from a Windows PC

UE - Platform - Mobile - May 31, 2017

Packaging a plugin for iOS fails when using remote build from a Windows PC. This may be related to [Link Removed]. ...