Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:"

Gameplay - Blueprint - Sep 8, 2017

Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:" Bug reproduced in 4.16, 4.17, and 4.18 ...

Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.

Anim - Sep 8, 2017

Shortcut for Toggle Angular Limits 1, 2 and 3 for Physics assets do not change phys asset state as dirty. ...

Dragging top of Content Browser down resizes entire editor window

If the Editor window is maximized full screen, when you click and drag the top edge of the Content Browser window to the top edge of the viewport to cover it up, and then you click and drag it back ...

[CrashReport] Commandlet crash - UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:621]

Anim - Animation - Sep 7, 2017

This is an infrequent commandlet crash that has affected a number of users exclusively in 4.17.1 (possible regression from 4.17.0?). There are also two instances of older cases in 4.13 and 4.15, bu ...

[CrashReport] rml::internal::Block::findObjectSize() - UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame

Gameplay - Blueprint - Sep 7, 2017

This is an infrequent crash that has occurred for a few users exclusively in 4.17.1 (possible regression from 4.17.0?). Users have not provided any descriptions of their actions when the crash occu ...

Using reset to default arrow does not cause blueprint to dirty

Gameplay - Blueprint - Sep 7, 2017

When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...

"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

Tools - UMG - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...

Code based FPostProcessSettings variables are not displayed properly in the editor

Tools - Sep 6, 2017

When a variable of FPostProcessSettings is created, the variable itself is missing in editor with the actual post process settings fully expanded instead. Additionally, the fully expanded settings ...

Typo in Blueprint Context Menu "Redundent"

Gameplay - Sep 6, 2017

There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...