Incorrect path for folders in Xcode results in their names being displayed in red instead of black

UE - Platform - Apple - Feb 11, 2018

The full path for some folders in a Xcode includes `Intermediate/ProjectFiles/`. This is incorrect, since that path does not exist, and results in the folder names being displayed with red text. Rem ...

Spawnables in Level Sequence Cause Sequence to Dirty

UE - Anim - Sequencer - Feb 7, 2018

When a sequence contains a spawnable, it is immediately dirtied after saving and closing ...

Animation Sequences in Sequencer Set to Frame 0 When Transform Curve is Moved

UE - Anim - Sequencer - Feb 7, 2018

-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0. -Tested with scale to avoid interference with location -sequencer is not docked ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

Anim Slot Manager Options Disappear When "Use Small Tool Bar Icons" is Enabled in Editor Preferences

OLD - Anim - Feb 4, 2018

When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...

Normals Creating Lighting Artifacts On Mesh

Tools - Feb 2, 2018

Normals face up throughout the animation in Maya (2016) but do not remain faceup in Unreal. There is also a lighting artifact visible in the animation editor as well if it is brought into the editor ...

[Feature Request] Shortcut to cook server content for Windows from the editor

Tools - Jan 30, 2018

Attempting to launch a Development Server build of a project through the Visual Studio debugger hits a breakpoint when several Engine assets cannot be found or loaded. These assets are all reported ...

Crash Occurs When Simulating in Editor and Copying Camera Key in One Sequence Then Opening a Second Sequence

UE - Anim - Sequencer - Jan 30, 2018

-When opening a sequence while simulating in editor and copying a key and changing sequences leads to a crash -Does not proved callstack - but one is available in the UDN link (See SequencerCrashB) ...

Crash Occurs When Opening a Second Sequence After Altering the First While Simulating in Editor

UE - Anim - Sequencer - Jan 30, 2018

-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...

Optimization Viewmode Quad Overdraw Remains on Screen After Switching to Stationary Light Overlap

UE - Graphics Features - Jan 29, 2018

The optimization view mode 'Quad Overdraw' image is not properly cleaned up when switching directly to 'Stationary Light Overlap' view mode. See attached images.  ...