Cannot use Goto Definition on Engine native function in Binary build

UE - Foundation - Core - Sep 19, 2017

User is not able to use Goto Definition on Engine native function in a Binary (Launcher) build. Notifications appear reading "Could not find code file...", and the following is spammed in the outpu ...

Opening the color picker causes values to change

Tools - Sep 18, 2017

Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...

Variables in Child Actor Template not Updating from Construction Script

UE - Gameplay - Blueprint - Sep 18, 2017

Project showing the issue attached. Variables in child actor template not updating based on changes made in child actor's construction script. Per licensee, "I'm basically trying to make a child a ...

Non-solid brushes have collision

UE - LD & Modeling - Modeling Tools - BSP - Sep 16, 2017

REGRESSION: No Brushes set to non-solid still have collision with the player. ...

Unable to summon Preview Scene Settings from Viewport menu

OLD - Anim - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 User is not able to summon Preview Scene Settings from the Viewport Menu. Still works if the user selects it from the Window > Preview Scene Settings opti ...

Content Browser menus dismisses when attempting to navigate Basic Assets section on Mac

UE - Platform - Apple - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 In Mac editor, when attempting to navigate the Basic Assets section in certain Content Browser menus, the menu will be dismissed without the user selecting ...

MSAA breaks post process material comparing Scene / Custom Depth

UE - Graphics Features - Sep 15, 2017

The expected behavior for the attached project is to highlight meshes / portions of meshes that are obstructed from view. When using MSAA, the entire mesh is highlighted rather than only the obstru ...

Crash sorting array elements in Project Settings

Tools - Sep 15, 2017

Crash occurs when the user sorts array elements in the Project Settings. This seems to occur with any arrays in the Project Settings, but I haven't been able to reproduce the crash outside of them. ...

Ensure undoing pin split - Found K2Node_CallFunction_429 ('K2Node_CallFunction') that does not belong to EventGraph.

UE - Gameplay - Blueprint Editor - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...

Adding Text Widget BP as "Widget Class" in Actor Class BP and compiling multiple times, changes Text visibility in Viewport

UE - Editor - UI Systems - Sep 15, 2017

Adding a new Text Widget Blueprint as a Widget Class to a new Actor Class Blueprint changes the visibility of the Text in the Viewport when compiling the Widget Blueprint multiple times. Regressio ...