"Set Input Mode Game and UI" Allows the cursor to still interact with buttons when not showing

Tools - UMG - Feb 11, 2015

If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...

Moving a folder to another location will change it's set color to default

Tools - Content Browser - Jan 28, 2015

Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...

Delete Unused Variables deletes variables used in Child Blueprints

Gameplay - Blueprint - Dec 30, 2014

[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...

Timeline functions do not work inside of Blueprint functions

Gameplay - Blueprint - Dec 20, 2014

I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...

Tooltip on Beam Source Name is incorrect

Rendering - Cascade - Oct 24, 2014

In the Beam's Source Module the tooltip for the Source Name is actually the tooltip for the Source Tangent Strength. ...