Client has slight jitter when placed on a slow moving object

UE - Networking - Apr 23, 2018

Client has slight jitter when placed on a slow moving object ...

Double clicking in Sprite while using "Edit Source Region" does not dirty the sprite asset

UE - Gameplay - Paper2D - Apr 23, 2018

Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...

Parent Construction Script executes on child when disconnected

UE - Gameplay - Blueprint - Apr 23, 2018

If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...

Blueprint Diff of GameplayTagContainer variable shows difference when there is none

UE - Gameplay - Blueprint - Apr 23, 2018

GameplayTagContainer does not diff properly. ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018

Issue with Reference of Object Object Spawned by Another Shot After Reopen the Level

UE - Anim - Sequencer - Apr 23, 2018

If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...

Scene Capture 2D: additive mode not working in 4.19

UE - Graphics Features - Apr 20, 2018

Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...

New Editor window positions are not retained when Windows Scaling is set above 100%

Tools - Apr 20, 2018

When using a windows scaling (such as with 4k monitors) the New editor windows position is not retained between play sessions. The window is always centered. This does not occur if windows scaling i ...

Set Replicate Movement node assumes Character class when pulling off of an actor variable reference (when using a character blueprint)

UE - Gameplay - Blueprint - Apr 20, 2018

When using the Set Replicate Movement node inside of a character blueprint. The only node available requires the target to be a character. This applies to different types of references such as a gen ...

Crash When server traveling from one level and then back again after calling a multiclass event (using Play as Listen Server)

UE - Gameplay - Blueprint - Apr 20, 2018

A crash occurs when switching back and forth between levels when using seamless travel. This happens if a multicast was called and if it contains a member variable. ...