When Retargeting Animation, Mesh Set as Preview that Shares Skeleton Isn't Kept

OLD - Anim - May 25, 2018

When a preview mesh is set inside the skeleton(see attached screenshot) and saved and an animation retargeted to that skeleton, the preview mesh you changed it to is not displayed on the animation. ...

Landscapes Do Not Recognize Material Layers if Blend Assets Are Added in Material Instance

UE - Graphics Features - May 24, 2018

*Developer's Note*  - Material layers are not landscape layers and are not expected to interact. Not sure if this is a bug, but depending on how a layered material is created, its layers may not ...

Variable name type for T Map does not take into account name length

Tools - May 24, 2018

The drop down in the details panel for a t-map does not appear to take into account the length/size of the name of variable type and this can lead to the name being longer than the button used for t ...

All folders in the World outliner open up when Playing in editor with multiple players

Tools - May 24, 2018

When playing in the editor with multiple players, the folders in the world outliner open up. ...

Cannot run a packaged project if the project uses a Built-In Editor plugin and the project was packaged with the Build setting set to "Never"

UE - Foundation - Core - May 24, 2018

This may be related to [Link Removed]. A packaged project will fail to run successfully if the project includes a Built-In Editor plugin and the project was packaged with the Build option set to "N ...

Opening Materials and Material Functions with Vertex Interpolator node Results in Crash

UE - Graphics Features - May 23, 2018

Per Licensee: Hello, We are migrating our project from 4.18 to 4.19.2 and we are encountering various crashes while opening our material and material functions. I'm adding a simple test case here. ...

Editing Layered Material Instance Causes Editor Crash

UE - Graphics Features - May 23, 2018

Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...

Crash in Standalone When Sub Anim Instance Uses Exposed Variable

OLD - Anim - May 23, 2018

When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...

Convex Decomposition is broken on Linux using Imported Static Mesh

Tools - May 23, 2018

Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...

[Feature Request] FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

UE - Platform - Mobile - May 23, 2018

FWebBrowserWindow::UnbindUObject on iOS is not implemented yet.  IOSPlatformWebBrowser void FWebBrowserWindow::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent /*= true*/) { } ...