Engine/Extras/MayaLiveLink not provided in install directory

Anim - Nov 19, 2018

According to the Maya Live Link documentation, the zip file should be provided in the engine installation. https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link-Plugin/Connecting-Unreal-Eng ...

Blueprint Functions with a Parameter Named "Category" Will Change the Functions Category Back to Default

Gameplay - Nov 19, 2018

When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category. This is working as expected in ...

Vertex animation not animating on Switch

Platform - Console - Nov 19, 2018

Licensee has reported their crowd animations are not working correctly. Nothing immediately obvious when I tested the project and thought it would be better to get it raised as a JIRA bug ASAP. ...

Filling vertex color with a mask doesn't fill fillcolor but maskcolor to its LOD models incorrectly

Tools - Editor Properties - Nov 19, 2018

Filling vertex color with a mask doesn't fill fillcolor but maskcolor to its LOD models incorrectly It seems that this is caused just by a typo in MeshPaintHelpers::SetInstanceColorDataForLOD(). ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...

Get Mouse Position Blueprint node returns different values outside of viewport depending on whether it was called from Event Tick, or within an Actor function

Gameplay - Nov 15, 2018

There seems to be a discrepancy between the output of Get Mouse Position node depending on whether the node is inside an Actor function or called from Event Tick. If the node is present inside a fun ...

Sequencer render movie output not rendering Construction Script results

Sequencer - Nov 15, 2018

The rerun construction feature works while scrubbing/playing in the sequencer and observing the results in viewport, However, when outputting the movie using Sequence Movie Output. The results of th ...

Adding HISM instance on a Dedicated Server causes a crash

Tools - Nov 14, 2018

Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...

IsEditorOnly Components hidden from Component Tree when duplicating

Gameplay - Blueprint Editor - Nov 14, 2018

IsEditorOnly Component is hidden when it is duplicated. This can be redisplayed by blueprint compile, but it is preferable that it is the same as when IsEditorOnly is disabled. Gif1 is the case of ...

Crash when copy and paste a Child Actor Component in blueprint.

Gameplay - Blueprint - Nov 14, 2018

A crash occurs when copy and paste the ChildActorComponent, only if the template actor has a DefaultSubObject. There is no crash in the case of using Actor (eg. AActor) without a DefaultSubObject as ...