Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled

Rendering - Niagara - Dec 27, 2018

Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

Sequence node numbering error when adding execution pin.

Gameplay - Blueprint - Dec 26, 2018

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...

Radial Force Breaks Locked Axes

Physics - Dec 24, 2018

Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...

In the Editor details panel for a float, When entering a decimal of 18 numbers results in incorrect truncation.

Tools - Dec 24, 2018

In Editor details panels for a float value, when entering a decimal of 18 numbers results in incorrect truncation. ...

Collision Problems on Meshes with Collision Complexity Setting UseComplexAsSimple

Physics - Dec 20, 2018

Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...

Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...

CircleDOF Creates Artifacts When Close to a Translucent Surface With an Object Behind It

Rendering - Dec 19, 2018

With CircleDOF enabled artifacts will occur when getting close to a translucent plane with an object behind it. This does not occur with any other DOF method or if "Render After DOF" is disabled in ...

Editor memory leak when Actor's string variable contains characters close to/exceeding a million bytes

Tools - Dec 19, 2018

Editor memory leak occurs when Actor's String Variable contains Characters(Char) close to/exceeding a million bytes ...

Removing instances from HISM using Sequence node for execution in Construction Script behaves differently than ISM

Tools - Dec 17, 2018

When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...