Removed component used in 'Get' results in load warning but not compile warning

Gameplay - Blueprint - Jun 14, 2017

Our cooks recently started generating a warning like this in two blueprints - LogBlueprint:Warning: [HandEntry] 'Affordable' variable not found. Base class was probably changed. Opening the Bluepr ...

Cooking is not deterministic for Destructible Meshes

Physics - Destruction - Jun 9, 2017

Cooking is not deterministic for Destructible Meshes. Can be tested by doing a release/patch of Destructibles map in Content Examples. Destructible Meshes that have not changed will show up in the ...

Reaching max Pitch and Yaw while piloting an actor will cause the actor to roll randomly

Tools - May 30, 2017

Reaching max Pitch and Yaw while piloting an actor will cause the actor to roll randomly User Description: When pointing my view straight down or up the rotation values (x and z) go wild, this mak ...

Emitter Initial Location breaks when using Orbit module

Rendering - May 30, 2017

Emitter Initial Location (EIL)module will cause the emitter with the module to follow whatever other emitter is set. If the emitter being followed has an Orbit module, the first emitter does not fo ...

Character Jitters at High Speed When Run Dedicated Server is Enabled

Networking - May 15, 2017

Characters are jittering in multiplayer when moving at high speeds when Run Dedicated Server is enabled. ...

Particles With PSA Velocity Don't Orient Correctly In Orthographic View

Rendering - Apr 28, 2017

Particles set to PSA_Velocity don't seem to orient towards an orthographic camera. This causes them to not be visible at certain view angles. NOTE This issue only appears if the particle system isn ...

Blueprint's location reset to 0, 0, 0 after being detached in a network environment

Networking - Apr 24, 2017

Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...

Lighting build fail due to failing to open channel for material data

Rendering - Apr 21, 2017

Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:161]

Rendering - Apr 20, 2017

Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...

Creating a plugin marks the plugin enabled without loading it

Tools - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...