TimeStretchCurve doesn't work in Animation Montage

Anim - Oct 9, 2018

Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve.  Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...

Unable to package project that includes a custom precompiled plugin

DevTools - Oct 9, 2018

Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...

Unable to package for Linux with exceptions enabled

Platform - Linux - Oct 9, 2018

Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...

IOS-Shipping memory managentment failed for std::string

Platform - Mobile - Oct 8, 2018

[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...

Set functions in UWindDirectionalSourceComponent are not exposed to be called from code

Gameplay - Components - Oct 4, 2018

None of the Set functions in the UWindDirectionalSourceComponent are able to be called from code. The functions can be called from Blueprint, but without the ENGINE_API macro, none of the functions ...

The Compile Single File option in UnrealVS fails if there is a space in the path to the Engine's root folder

DevTools - Oct 3, 2018

The Compile Single File option in UnrealVS fails if the Engine is located in a directory where there is a space somewhere in the path to the Engine's root directory. REGRESSION: No ...

"Found plugin in two locations" error when calling BuildPlugin on .uplugin named the same as one in \Engine\Plugins\...

DevTools - UnrealBuildTool - Oct 2, 2018

In 4.20, calling BuildPlugin on a plugin outside the \\Engine\Plugins\... folder whose .uplugin has the same filename as a plugin inside \\Engine\Plugins\... generates the following error: ERROR: F ...

Audio: Spatialization: Set Allow Spatialization BP command is not functioning

Audio - Oct 1, 2018

Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...

Static Mesh 's Light Map Coordinate Index set to 4 and execute a light build, the result will be incorrect.

Rendering - Oct 1, 2018

Light Map Resolution is set to a small value (4 or 8), it will build normally. ...

Ensure triggers when undoing change to newly created variable

Gameplay - Blueprint - Sep 28, 2018

Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...