Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

Datasmith - 3dsMax - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...

Local binary build fails with iOS platform included

DevTools - Sep 26, 2018

This report is very similar to UE-50805 (the command line used to run the build is slightly different), but the build fails with a different error. In this case, a source file is being looked for, b ...

Can't save level that has landscape layer material when moving level asset

Tools - Landscape - Sep 26, 2018

Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...

Get Input Touch State produces incorrect vector position

Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

When a client sends an Unreliable RPC to the Server in same frame with a Reliable RPC, Unreliable RPCs are Reliable

Networking - Sep 25, 2018

When a client sends an Unreliable RPC to the Server in same frame with a Reliable RPC, Unreliable RPCs are Reliable. It implies extremely high lag on each lost RPC and all following ones. User lose ...

SketchUp models are too small once imported via the Datasmith plug-in

Datasmith - Sketchup - Sep 24, 2018

In Sketchup the user made a cube thats 100cm x 100cm x100cm and has Sketchup's measure units set to cm. When imported into DataSmith the cube is 39x39x39. It was calculated that the scaling was off ...

Missing Service Node warning when opening project

Gameplay - AI - Sep 24, 2018

Services in the Behavior Tree sometimes don't work when the project is first loaded. The Behavior Tree will print a "missing service node" warning and the BT will remain inactive. This was reported ...

MSAA depthbuffer never be released on Android

Platform - Mobile - Sep 24, 2018

Object Type (Collision presets) not updating immediately after toggling 'Simulate Physics'

Tools - Sep 23, 2018

Collison -> Collision Presets -> Object Type does not immediately update when toggling simulate physics. Tested in Main CL 4374913 ...

CharacterMovementComponent causes the Character to slide when jumping on moving objects

Gameplay - Player Movement - Sep 21, 2018

When the CharacterMovementComponent makes the transition from falling to walking, it retains the forward velocity it had while falling. When the character lands on the moving object, its new velocit ...