Sprites/Flipbooks only render in left eye with Instanced Stereo Rendering enabled

UE - Platform - XR - Aug 30, 2018

Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...

Find Session times out when run while in a Steam Session

UE - Networking - Aug 30, 2018

A user has reported an issue where Find Session times out when attempting to run it while hosting a Steam session or while being the client of one. The user mentions that this is caused by RequestLo ...

Cannot Parse a Custom Node as a Function Input to Another Custom Node In The Material Editor

UE - Graphics Features - Aug 30, 2018

Cannot parse a Custom node as a function input to another Custom node in material editor. This is working as expected in 4.18 CL# 3832480. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# ...

After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...

UAbilityTask Out parameters are not parsed properly

UE - Gameplay - Blueprint Editor - Aug 30, 2018

A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...

Packaged project crashes on launch if third string literal in NSLOCTEXT macro is an empty string

UE - Editor - UI Systems - Localization - Aug 30, 2018

Using the NSLOCTEXT macro with the third string literal as an empty string causes a packaged game to immediately crash on launch. No Crash Reporter window opens, and no log is created. A sample pro ...

Crash When Loading a SubLevel With HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the Levels Window

UE - Graphics Features - Aug 30, 2018

The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# ...

Duplicated Editor-Runtime actors won't tick

UE - Gameplay - Aug 29, 2018

When duplicating an Actor at Runtime, the duplicated Actor won't execute any tick events when duplicated from the World Outliner or Alt-clicked and dragged in the Viewport. If the Actor is dragged i ...

Crash caused by Buffer Overread in TBitArray operator < function

UE - Foundation - Core - Aug 29, 2018

A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...

Memory Leak In PageAllocator When Packaged

UE - LD & Modeling - Terrain - Landscape - Aug 29, 2018

There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...