CachedLocalBounds is incorrectly updated

Anim - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

Foliage and Static Mesh Actor Distance Field Shadows Incorrect after Manually Shifting World Origin to New Location

Tools - Foliage - Apr 19, 2019

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

Folders in the content browser lose their color after being renamed

Tools - Content Browser - Apr 18, 2019

Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...

Missing warning when dynamically simulating actor without physics enabled

Physics - Apr 18, 2019

Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play. ...

Planar Reflections Falling Back to Baked Probes at Certain Angles

Rendering - Features Teams - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

High framerates result in desyncs with clients when using a dedicated server.

Networking - Apr 17, 2019

When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...

Attempting to Rename Multiple Sockets Crashes the Editor

Anim - Apr 17, 2019

Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...

Camera FOV Above 90 Causes Landscape LODs to Flicker

Tools - Landscape - Apr 17, 2019

Camera FOV Above 90 Causes Landscape LODs to Flicker Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5934407 ...

Physics/Animation blending does not update collision

Physics - Apr 16, 2019

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors

Rendering - Apr 16, 2019

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927 ...